Best counters
Ranked by DPS against Ho-Oh. Tap a row for full stats.
Stats & weaknesses
- Raid tier
- 5-Star
- Weather boost
- Sunny, Windy
- Shiny available
- Yes
Weak to — use these types
Resists — avoid these types
Catch CP after the raid
The CP you will see on the encounter screen.
| IVs | Lv 20 CP | Lv 25 CP (weather) |
|---|---|---|
| 10 / 10 / 10 floor | 2,172 | 2,702 |
| 15 / 15 / 15 100% | 2,262 | 2,814 |
Raid guide
How the fight goes and what to bring.
Ho-Oh is Fire/Flying, weak to Rock (4x with the double weakness), Water, and Electric. Rock attackers demolish it — Rampardos, Tyranitar, Rhyperior, and Mega Tyranitar are ideal. That double Rock weakness makes it a friendly duo for prepared trainers. Ho-Oh's bulk makes it a serviceable Fire attacker and a niche Master League pick with Sacred Fire and Brave Bird. The shiny is a gorgeous gold. Good value if you're a collector or Master League player, less essential as a pure raid attacker given the strength of Fire Megas and Shadows.
Ho-Oh resists Bug, Grass, Fairy, Fighting, Fire, Ground, Steel — leave those attackers out even if they are your highest CP.
FAQ
What is Ho-Oh weak to?
Ho-Oh takes super effective damage from Rock, Electric, Water-type moves. Rock is a double weakness (2.56×), so those attackers clear it fastest.
Can Ho-Oh be shiny?
Yes — the encounter after this raid can be shiny. Community-collected data puts legendary raid encounters at roughly 1 in 20.
What weather boosts Ho-Oh?
Sunny, Windy. Boss moves of the boosted types hit 20% harder (so do yours), and the catch is level 25 instead of 20: 2,702–2,814 CP instead of 2,172–2,262. The 10/10/10 IV floor is the same either way.
What is the best moveset for Ho-Oh?
The counter list on this page is for beating Ho-Oh. For the moves Ho-Oh should use as your attacker, open its full stats page.